NEXUS
NEXUS is a Third Person Action Adventure Game developed in UDK by a team of 19 members for the Capstone project at FIEA(Florida Interactive Entertainment Academy) at the University of Central Florida. I worked as a Technical artist on this Project . I'm also the lead fx artist and responsible for creating all of the particle effects and the shaders.
Procedural Vegetation Shader - UDK
This video demonstrates the application of a Procedural Vegetation Shader created in UDK Material Editor. Meshes needs to be vertex painted for this shader to work. R, G, B values controls the movement of the Plants. Set the Wind directional source in the world properties of the scene. Speed of the wind can also be controlled in the properties. Saved 200 man hours.
Nexus Particle Effects - UDK
Fire Particle Effects created using Unreal Cascade
Waterfall Particle Effects
Dust Cloud and Rubble Falling Particle Effects
Some of the Other Effects I did for NEXUS
Nexus Animations (Key Framed)
Responsible for Rigging and animating one of our main characters (ShardBack).
Nexus Trailer Animation(ShardBack)
Statue Falling and Rope Animation
Chris Animations (Nexus Main Chatacter)
Shardback Rig Test
Models I created for NEXUS
Nexus featured in Intel Visual Adrenaline Magazine.
An article about NEXUS and FIEA developers featured in Intel Visual Adrenaline Magazine.
( Refer paage 32 - 35 )
http://software.intel.com/sites/billboard/issue/issue-11
An article about NEXUS and FIEA developers featured in Intel Visual Adrenaline Magazine.
( Refer paage 32 - 35 )
http://software.intel.com/sites/billboard/issue/issue-11
Elementalist
Elementalist is a Third Person Puzzle Platform Game developed in UDK by a team of 6 members for the Venture Track Project at FIEA. I worked as a Technical Animator / Lead fx artist on this Project and responsible for creating all of the Particle Effects and the Shaders in Game. I was also responsible for all of the character animations.